B.S.(Hons.) Game Art and Animation
About B.S.(Hons.) Game Art and Animation
Learn to develop breath-taking Digital Art, 3D Animation taught by Industry experts with 15+ years of experience.
This 4-year course of Game art and Animation gives you the option to select between two specialized career paths: Experimental or Character. You'll learn how flexibility may help you deal with the difficulties of being a professional animator, as well as how to enhance your business abilities and production process experience.
Brief about the curriculum
Play with your passion!
Attend this course to learn about the whole animation and development of game ready models, from idea generation to designing and creating the assets and art that will make those concepts a reality. Professionals from the industry who administer our programme will teach you the skills you'll need to get ready for cuting-edge professions in this dynamic and expanding field. Working both independently and in teams, you'll gain experience throughout the entire production process while taking an expansive view of animation and game art. In addition to learning how to deal with the difficulties of being a professional creative practitioner, such as the value of flexibility and the importance of entrepreneurial abilities, you will be taught drawing as a key talent that enriches your topic and technical knowledge. A focus on improving your presentation and communication abilities will provide you the assurance to convey your ideas to clients and colleagues in professional settings.
You can expect
The program is built to guarantee that you'll gain experience from our industry expert faculties. In partnership with outside industry partners, industry-led and mentored “live” projects and competitions are delivered, providing you the chance to put your abilities to use in a work environment and to develop a portfolio of work that is suitable for publication.
Program Details
This program is a B.S Honours in Game Art and Animation to help students graduate with skills & experience. Graduation outcomes are aligned with industry roles. Students going through this program would become industry-ready professionals due to a curriculum that's in sync with the evolving Game and Animation industry, and courses that are taught by industry experts as a result, students get full-time placement opportunies at top gaming and animation companies with better pay and are productive in the industry from day 1 of joining.
Credit Plan for Courses
Course | No of Subjects | No of Credits |
---|---|---|
Foundation Course | 6 | 13 |
Domain Course | 28 | 83 |
Theory | 5 | 10 |
Elective & MOOC | 8 | 16 |
Internship & project | 3 | 38 |
Total | 50 | 160 |
Our Students Placed in
Potential Recruiting Partners
Alumni Works
A set of courses designed to build a strong foundation on traditional design and Art for Anima on and Game Art
Key Focus: To help students have a strong art foundation
Mandatory courses (credits)
- Drawing Fundamentals (4)
- Design Fundamentals I (2)
- Computer Fundamentals (2)
- Design Fundamentals II (2)
- Drawing Fundamentals II (2)
- Concept Art (1)
Domain Core
A set of courses designed to help students build real-world game art and Animation skills.
Key Focus: To help students in gaining practical knowledge on creating assets for game art and animation
Mandatory courses (credits)
- Digital Art (4)
- Classical Animation (2D Animation) (4)
- Graphic Design (4)
- Digital Modelling (4)
- Animation I (Principles) (4)
- Digital Sculpting (4)
- Hard Surface Modelling I (4)
- Animation II (4)
- Rigging and Skinning I (1)
- Organic Modelling I (4)
- Environment Modelling I (4)
- Body Mechanics (4)
- Rigging and Skinning II (1)
- Preproduction (1)
- Hard Surface Modelling II (4)
- Pantomime (2)
- Environment Modelling II (4)
- Body Mechanics II (2)
- Lighting and Rendering (2)
- NFT (2)
- Organic Modelling II (4)
- Facial Acting (2)
- Acting for Animation (4)
- Post Production (2)
- AR/VR (2)
- Animation Project Management (2)
- Art History I (2)
- Art History II (2)
A set of courses that are mandatory for a B.S Honours program.
Key Focus: To lay a strong foundation of computer science concepts.
Mandatory courses (credits)
- English Communication I (2)
- Environmental Studies (2)
- English Communication II (2)
- Indian Constitution (2)
- Research Methodology (2)
A set of courses designed to help students diversify their knowledge in Gaming and Animation fields and other design fields.
Students must pick any 1 from 2 academic electives each semester from semesters 3 to 6.
Key Focus: To help students pick up skills based on their future academic/professional aspirations.
A set of courses for students to gain practical knowledge on selected specializations by live projects and Internships.
Students have to pick any 1 from 2 specialization courses.
Key Focus: To help students get real-world experience working on projects through internships.
Career Opportunities
Game Artist
Game Animator
Game Programmer
Game Writer
3D Modeler
Texture Artist
Rigger, Illustrator
Lead Quality Assurance
Game Developer
Game Tester
- A minimum qualification of 12th grade completion from any recognized educational board, combined with a strong passion for pursuing a career in the Audio-Visual Graphics and Animation (AVGC) industry.
8 Semesters (4 years)